Assumptions About Rocket League’s Progression and Clubs Update

Richard Eriksson
The Gaming Years
Published in
2 min readAug 29, 2018

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Progression

Rocket League is set to release changes to their progression tabulation. There will be rewards for levelling up, no upper limit on the level, and a new XP system. Players will earn extra XP for finishing a game, so that should discourage demands to forfeit (‘ff’ in the parlance of chat). That should also discourage teammates from leaving a ranked game, which meant those who stayed were shorthanded. For unranked games, if you join a game and stay till the end, you’ll have an incentive to stay even if it’s a blowout or your teammate is frustrating.

Maybe some unwritten rules (that only I seem to abide by) might be strengthened. Since there’s an incentive to finish a game out no matter how many goals you’re ahead or behind, I’m thinking of the unwritten rule against running up the score (which wastes time for both parties, since goals have replays and a face-off). Maybe if the score is a blow-out, we’d institute a rule for the rest of the game, my favourite being to turn around and play backwards.

Clubs

The limitations on clubs seem low. I don’t think the club I have in mind for work will exceed 20 players, but what if it did? And I can think of some people who wouldn’t be able to join that club, so being a member of only one club seems like a limitation that will be lifted at some point. I plan on being a leader of the one club I can join, and members of others if they’ll have me (assuming that restriction no longer exists).

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Really into baseball. And running. Really good at technical support. Like, y’know, whatever.